Publicaciones (48) Publicaciones de ALEJANDRO GARCIA ALONSO MONTOYA

2020

  1. Survey on virtual coaching for older adults

    Health Informatics Journal, Vol. 26, Núm. 4, pp. 3231-3249

  2. Visual computing technologies to support the Operator 4.0

    Computers and Industrial Engineering, Vol. 139

2019

  1. Progressive ray-casting volume rendering with WebGL for visual assessment of air void distribution in quality control

    Proceedings - Web3D 2019: 24th International ACM Conference on 3D Web Technology

  2. Steel Tube Cross Section Geometry Measurement by 3D Scanning

    Advances in Intelligent Systems and Computing

2017

  1. 3D model management for e-commerce

    Multimedia Tools and Applications, Vol. 76, Núm. 20, pp. 21011-21031

  2. Community-driven extensions to the X3D volume rendering component

    Proceedings - Web3D 2017: 22nd International Conference on 3D Web Technology

  3. Interaction challenges in the development of a fire warden VR training system using a HMD

    VISIGRAPP 2017 - Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications

  4. Volume visualization tools for medical applications in ubiquitous platforms

    Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

  5. X3DOM volume rendering component for web content developers

    Multimedia Tools and Applications, Vol. 76, Núm. 11, pp. 13425-13454

2015

  1. WaPT: Surface normal estimation for improved template matching in visual tracking

    VISAPP 2015 - 10th International Conference on Computer Vision Theory and Applications; VISIGRAPP, Proceedings

2013

  1. ReWeb3D - Enabling desktop 3D applications to run in the web

    Proceedings - Web3D 2013: 18th International Conference on 3D Web Technology

  2. ReWeb3D-Enabling Desktop 3D Applications to Run in the Web

    WEB3D 2013: 18TH INTERNATIONAL CONFERENCE ON 3D WEB TECHNOLOGY

2012

  1. Benefit of the integration of semantic 3D models in a fire-fighting VR simulator

    Applied Geomatics, Vol. 4, Núm. 3, pp. 143-153

  2. GaLan (Entornos de Aprendizaje Adaptativos, Lenguajes y Sistemas Informáticos), UPV/EHU

    IE Comunicaciones: Revista Iberoamericana de Informática Educativa, Núm. 15, pp. 47-56

  3. Introducing GIS-based simulation tools to support rapid response in wildland fire fighting

    WIT Transactions on Ecology and the Environment, Vol. 158, pp. 163-176

2011

  1. Semantic enhancement of a Virtual Reality simulation system for fire fighting

    Joint ISPRS Workshop on 3D City Modelling and Applications and the 6th 3D GeoInfo, 3DCMA 2011

2010

  1. Multiplatform 3-D graphics: Interactive content management for multiple devices

    IEEE Vehicular Technology Magazine, Vol. 5, Núm. 1, pp. 24-30

2009

  1. Creating the Goodies and Baddies of the story: Specification of an interoperable and reusable avatar identity

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Occlusion ratio: a new query parameter for GPUs

    19th Spanish Computer Graphics Conference, CEIG 2009