Publicaciones (22) Publicaciones de EDURNE LARRAZA MENDILUZE

2023

  1. Juegos para presentar conceptos básicos de Arquitectura de Computadores

    Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 8, pp. 49-56

  2. The Challenge of Introducing Informatics Topics From an Early Age in Peru During the Pandemic

    IEEE Transactions on Education, Vol. 66, Núm. 6, pp. 553-562

2019

  1. Application of an Ontology-Based Platform for Developing Affective Interaction Systems

    IEEE Access, Vol. 7, pp. 40503-40515

  2. Desberdin ikusten al dute informatika eta informatikaria 10-12 urtekoneskek eta mutilek?

    Gizarte zientziak eta zuzenbidea. III. Ikergazte nazioarteko ikerteta euskaraz. 2019ko maiatzaren 27, 28 eta 29. Baiona, Euskal Herria (Udako Euskal Unibertsitatea, UEU = Universidad Vasca de Verano), pp. 36-43

2018

  1. Early developmental activities and computing proficiency

    ITiCSE-WGR 2017 - Proceedings of the 2017 ITiCSE Conference on Working Group Reports

2017

  1. DAFIESKU: A System for Acquiring Mobile Physiological Data

    Mobile Information Systems, Vol. 2017

  2. Desde la Universidad hasta primaria: proyecto piloto de innovación docente en Informática.

    ReVisión, Vol. 10, Núm. 2

  3. Konputagailuen sarrera/irteeraren hezkuntza prozesurakohurbilpen berritzaile bat

    II. Ikergazte nazioarteko ikerketa euskaraz: Kongresuko artikulu-bilduma.

  4. Searching for early developmental activities leading to computational thinking skills

    Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE

2016

  1. Physiological data acquisition system based on mobile computing

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Using a real bare machine in a project-based learning environment for teaching computer structure: An analysis of the implementation following the action research model

    ACM Transactions on Computing Education, Vol. 16, Núm. 3

2015

  1. Approaches and tools used to teach the computer input/output subsystem: A survey

    IEEE Transactions on Education, Vol. 58, Núm. 1, pp. 1-6

2013

  1. Game-console-based projects for learning the computer input/output subsystem

    IEEE Transactions on Education, Vol. 56, Núm. 4, pp. 453-458

  2. The learning outcomes of the exam question in the input/output topic in computer architecture

    Proceedings - 2013 Learning and Teaching in Computing and Engineering, LaTiCE 2013

  3. Use of concept maps to analyze students' understanding of the I/O subsystem

    ACM International Conference Proceeding Series

2012

  1. A comparison between lecturers' and students' concept maps related to the input/output topic in computer architecture

    Proceedings - 12th Koli Calling International Conference on Computing Education Research, Koli Calling 2012

  2. Nintendo® DS projects to learn computer input-output

    Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE

2010

  1. Changing the learning process of the input/output topic using a game in a portable console

    ITiCSE'10 - Proceedings of the 2010 ACM SIGCSE Annual Conference on Innovation and Technology in Computer Science Education

2008

  1. Ingeniería en Informática y género: un estudio cuantitativo

    Estudios iberoamericanos de género en ciencia, tecnología y salud: GENCIBER (Instituto Aragonés de la Mujer), pp. 629-638