Publicaciones en las que colabora con David Oyarzun Laura (19)

2019

  1. Modal Locomotion of C. elegans

    29th Spanish Computer Graphics Conference, CEIG 2019

2017

  1. 3D model management for e-commerce

    Multimedia Tools and Applications, Vol. 76, Núm. 20, pp. 21011-21031

2016

  1. Physically-based simulation and web visualization of C. elegans behavioural experiments

    Biosystems and Biorobotics (Springer International Publishing), pp. 19-29

  2. Virtual training of fire wardens through immersive 3D Environments

    Proceedings of the 21st International Conference on Web3D Technology, Web3D 2016

2015

  1. Neuronal activity visualization using biologically accurately placed neurons in WebGL

    NEUROTECHNIX 2015 - Proceedings of the 3rd International Congress on Neurotechnology, Electronics and Informatics

  2. VTS | Football: Tracking and analysing football shots

    icSPORTS 2015 - Proceedings of the 3rd International Congress on Sport Sciences Research and Technology Support

2014

  1. A physically-based simulation of a caenorhabditis elegans

    22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2014, Full Papers Proceedings - in co-operation with EUROGRAPHICS Association

  2. Elastic bone transformation for realistic facial animation in WebGL

    Springer Proceedings in Mathematics and Statistics, Vol. 84, pp. 107-116

  3. Visualization of a virtual caenorhabditis elegans in WebGL

    NEUROTECHNIX 2014 - Proceedings of the 2nd International Congress on Neurotechnology, Electronics and Informatics

2013

  1. Realistic visual speech synthesis in WebGL

    Proceedings - Web3D 2013: 18th International Conference on 3D Web Technology

2011

  1. MACHS: An authoring tool to create serious games for machine-tool operator training

    ICETA 2011 - 9th IEEE International Conference on Emerging eLearning Technologies and Applications, Proceedings

2010

  1. Establishing communication channels for digital storytelling applications

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. High-realistic and flexible virtual presenters

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Multiplatform 3-D graphics: Interactive content management for multiple devices

    IEEE Vehicular Technology Magazine, Vol. 5, Núm. 1, pp. 24-30

  4. Real time accurate collision detection for virtual characters

    18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2010 - In Co-operation with EUROGRAPHICS, Full Papers Proceedings

  5. Representación de habitantes de mundos virtuales: un marco de trabajo para la definición conceptual de avatares

    Representación de habitantes de mundos virtuales: un marco de trabajo para la definición conceptual de avatares

2009

  1. Creating the Goodies and Baddies of the story: Specification of an interoperable and reusable avatar identity

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2008

  1. Preserving avatar genuineness in different display media

    Mobile Networks and Applications, Vol. 13, Núm. 6, pp. 627-634

2007

  1. Using virtual characters as TV presenters

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)