El videojuego como dispositivo de (des)empoderamientoLa noción de agencia en el liberalismo avanzado.

  1. Muriel, Daniel 1
  1. 1 Universidad de Deusto
    info

    Universidad de Deusto

    Bilbao, España

    ROR https://ror.org/00ne6sr39

Journal:
RES. Revista Española de Sociología

ISSN: 2445-0367 1578-2824

Year of publication: 2018

Volume: 27

Issue: 3

Pages: 451-467

Type: Article

DOI: 10.22325/FES/RES.2018.19 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

More publications in: RES. Revista Española de Sociología

Abstract

The aim of this article is to approach the notion of agency within Advanced Liberalism through the study of video games. The text is grounded in the findings of a research project that stems from a fundamental premise about the existence of a growing video game culture in contemporary society. From a theoretical point of view that builds on neo-Foucauldian governmentality studies, actor- network theory, and game studies, and using a qualitative methodology, the paper posits that video games help visualize, and also promote, the transformations that takes place in the notion of agency at a social, political, and ontological level: on the one hand, a shift to post-humanism, the articulation of different elements, and a mediated and prosthetic relationality; on the other hand, it is possible to observe the reproduction of the hegemonic neoliberal political rationalities while, at the same time, envisaging their aperture toward new agency forms.

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