Gaining Student Engagement Through Project-Based Learning: A Competitive 2D Game Construction Case Study

  1. Lopez-Gazpio, I.
Aldizkaria:
IEEE Access

ISSN: 2169-3536

Argitalpen urtea: 2022

Alea: 10

Orrialdeak: 1881-1892

Mota: Artikulua

DOI: 10.1109/ACCESS.2021.3139764 GOOGLE SCHOLAR lock_openSarbide irekia editor

Garapen Iraunkorreko Helburuak